Affichage des articles dont le libellé est Maya. Afficher tous les articles
Affichage des articles dont le libellé est Maya. Afficher tous les articles

lundi 13 juin 2011

Escape Studios - Texturing with Maya

Escape Studios - Texturing With Maya
English | FLV | AVC 1280x720 | AAC 48 Kbps | 4.14 GB
Genre: eLearning

Shape up. Our Texturing with Maya tutorials show you how to add textures to base models and turn skinned wireframes into realistic objects. Learn how to use Adobe Photoshop to manipulate photographs and create brushes and layers ready to use in Maya, just like the professionals do. Next, we show you how different combinations of specularity, bump, translucency and reflectivity are used to emulate the qualities of different surfaces, from skin to aluminium. At the end of the course you will have learned all the key skills you need to confidently create textures of any kind.

Course Breakdown:

Texturing with Maya
Texture Mapping
Photoshop Basics
Tiling and Layering Textures
Block Texturing a Non-Organic Object
Texture Distressing

vendredi 3 juin 2011

Lynda.com: Maya 2011 Tutorials Essential Training



Lynda.com: Maya 2011 Tutorials Essential Training
Language: English
9h 9m | 1.5 GB

In Maya 2011 Essential Training, George Maestri demonstrates the tools and feature set in Maya, as well as the skills necessary to model, texture, animate, and render projects with this deep and robust piece of 3D animation software from Autodesk. This course takes an in-depth tour of Maya’s interface, including navigating and manipulating objects in 3D and customizing the workspace. The course also covers object creation and modeling basics, shading and texturing, surface mapping techniques, character rigging, and lastly, rendering and final output. Exercise files accompany the course.

Topics include:
* Getting familiar with the Maya interface
* Organizing scenes
* Creating hierarchies
* NURBs modeling for solid objects
* Adding color to models
* Applying bitmap textures
* Working with mental ray materials
* Polygonal modeling for characters and organic objects
* Deforming with the Skin tool
* Setting up lights and cameras
* Creating realistic effects such as depth of field
* Working with the Timeline
* Creating animation cycles
* Batch rendering
* Rendering with the mental ray engine

télécharger: filesonic: part1 | part2 | part3 | part 4